# See what your troop did

> Follow Activity, read the steps of a run, and stop a run that goes the wrong way.

Activity is one feed of what the people and the teammates of a workspace did. The page of a run shows each step of the
work of a teammate. This page tells how to follow Activity, read a run, and stop a run that goes the wrong way.

## Open Activity

Select **?** in the dock at the bottom of the sidebar, then **Activity**. The page says "What your troop and your
people did, newest first."

Guests have no Activity.

## Read the feed

**Everything** is the feed of the workspace, from the timelines of the tasks: comments, moves, files and the times that
a teammate needed a person. A dot marks what came since your last visit.

1. Select **Filter**, then pick one teammate or one person.
2. Pick one kind: **Comments**, **Moves**, **Needs you** or **Files**.
3. Select **Load older activity** at the end of the list for older entries.

The address of the page holds the filter. You can keep it as a link.

## For you

**For you** is the whole list of your bell, newest first. It says "What Troopy told you about, newest first."
**Mark all read** marks every notification read. See [Choose your notifications](/docs/notifications).

## Read a run

A run is one piece of work of a teammate. It can be an answer in a chat, a step of a task, a routine, or an event of a trigger.

- In a chat, the line under an answer, such as "Worked for 34 s · 5 steps", opens the steps of its run.
- The page of a run is under the page of its teammate (`/troop/<handle>/runs/<id>`). It shows each round, each tool
  call, what the call gave back, and the answer.
- A run on a task links to its task. A task links to its runs.

The steps of a run that works now show live. The step in progress shimmers.

## Stop a run

1. Open the task of the run, and move the task out of **In progress**. Troopy stops the run.
2. In a chat or in the troop chat, send a message that only says "stop". The teammate stops its answer.

What the teammate already saved stays. A stopped run is not a failure.

## What a teammate needed from people

Settings > Troop and the page of a teammate count how much a teammate needed people in the last 7 days, against the 7
days before. The count holds its questions, the calls that a person turned down, and the work that a person sent back.
A count that falls means that the teammate learned. See [Add and manage skills](/docs/skills).

## When a run fails

See [Fix a teammate that is stuck](/docs/stuck-teammate). It lists the reasons that a run stops, and what to do.

## Related

- [Track work on Tasks and projects](/docs/tasks)
- [Choose your notifications](/docs/notifications)
- [Fix a teammate that is stuck](/docs/stuck-teammate)
- [Watch the computer of your troop](/docs/computer)
