# Hire and manage teammates

> Hire a role, name a teammate, change its face and voice, set its limits, pause it or let it go.

Each teammate has a role, such as Content writer or Outreach. Your troop starts with a Chief of Staff, and you hire
the other roles that your business needs. This page tells how to hire a teammate, change it, pause it, and let it go.

## Before you begin

- Owners and admins of the organization hire, rename, pause and fire teammates.
- Each hire uses the AI plan of your organization. See [Connect your AI plan](/docs/ai-plan).

## The roles that you can hire

| Role                 | Its work                                                                             |
| -------------------- | ------------------------------------------------------------------------------------ |
| Chief of Staff       | The lead. Every workspace has one. It answers you first, plans work and hands it on. |
| Content writer       | Articles, blog posts and copy, with pictures.                                        |
| Social media manager | Posts, a content calendar and X articles.                                            |
| Outreach             | Leads, lists and the emails of campaigns.                                            |
| Competitor watcher   | What competitors change on their sites and in the news.                              |
| Researcher           | Questions that need the web, answered with a report.                                 |
| Churn watcher        | Customers at risk, failed payments, cancellations and disputes.                      |
| Product analyst      | What users do in the product, from PostHog and Customers.                            |
| Growth analyst       | Website analytics, search, campaigns and sign-ups.                                   |
| Assistant            | The mail of the business, follow-ups and meeting prep.                               |
| Engineer             | Code changes through engineering tickets and pull requests.                          |
| QA tester            | Tests of the product, and incidents.                                                 |

You can also hire a custom role that the Chief of Staff drafts for you.

## Hire a teammate

1. **Open the hire page**

   Select **Hire a teammate** under **Your troop** in the sidebar.

2. **Pick a role**

   **Suggested for you** shows the roles that fit what you said about the business at setup. Each card says its job,
   what it is **Good at**, what it **Can use**, and what **Needs your yes**.

3. **Hire it**

   Select **Hire the** and the role, such as **Hire the Researcher**. The teammate joins the troop with a name from the
   theme of your troop, and its chat opens. A role that you have already shows **Hire another**.

### Hire a custom role

1. On the hire page, select **Describe your own**.
2. In **Describe the teammate you want**, say its job in 20 characters or more.
3. Select **Draft the role**. Your Chief of Staff drafts the role: its job, its tools and what needs your yes.
4. Read the draft. Select **Draft it again** to change it, or **Hire** and its name to hire it.

A teammate that needs a service, such as Stripe or GitHub, says so on its card. Connect the service in **Settings** >
**Apps**. A teammate that needs Stripe can start without its Stripe tools when the business takes payments at
another provider.

## Names

The theme of your troop names each teammate, and each name fits its job. The themes are such as Greek mythology,
Norse legends, Space and Scientists, or job titles. Change the theme in **Settings** > **Troop**, under the rows of
the teammates. The theme is the same in each workspace of the organization.

- A new theme renames each teammate that still has the name of a theme or its job title.
- A new theme never renames a teammate that a person named.
- Only a person names a teammate. Rename it on its **Identity** tab.

## Change a teammate

Open **Settings** > **Troop** and select the teammate. Or select **Configure** in the header of the teammate. The
settings of a teammate are in 5 tabs:

| Tab               | What it holds                                                                                                      |
| ----------------- | ------------------------------------------------------------------------------------------------------------------ |
| **Configuration** | Its plan, model and effort, its routines, the sites that it may read, its standing rules, its tools and its pause. |
| **Notes**         | What the teammate keeps about its work.                                                                            |
| **Personality**   | How the teammate talks and works.                                                                                  |
| **Identity**      | Its name, what it is, and its voice for calls.                                                                     |
| **Appearance**    | Its face: a plush bot or a robot head, its colour and its look.                                                    |

The Notes, the Personality and the Identity are memory files of the teammate. A teammate drafts its own Identity and
Personality from the Company file, and proposes changes later. A person approves each change. See
[Manage what your troop remembers](/docs/memory).

### Its model

A teammate runs on the default model of its plan, unless it has a model of its own. To give it one, pick the plan,
the model and the effort on **Configuration**. See [Choose AI plans and models](/docs/models).

### Its voice

On **Identity**, pick one of the 10 voices for calls. Each voice has a button to listen to it first. A teammate with no
voice set gets one from its id, so the teammates of a troop have different voices.

## Pause a teammate

1. On **Configuration**, or in the menu of the teammate, select **Pause** and the name of the teammate.
2. Confirm. The teammate stops starting work: its routines, tasks from the board and new conversations.

What it is in the middle of finishes. A paused face shows closed eyes. To start it again, select **Resume** and its name.

## Nudge a teammate

The menu of the teammate has **Nudge**. It starts the teammate on what waits for it in **To do**. When nothing waits,
the menu says **Nothing waits for it in To do**.

## Fire a teammate

1. In the menu of the teammate, select **Fire** and the name of the teammate.
2. Read the warning, then confirm.

The teammate leaves the troop for good, with its conversations, drafts, routines and run history. Its tasks stay on the
board. The words that it wrote in the troop chat stay too. Its email address retires, and its triggers pause.

> [!WARNING]
> You cannot undo a fire. To stop a teammate for a while, pause it instead.

## The face of a teammate

The face shows what the teammate does: it moves while it works, and a glowing ember shows while it needs you. A person
turns the motion of every face off in **Settings** > **Appearance**, with **Animated faces**.

## Related

- [Choose AI plans and models](/docs/models)
- [Stay in control of your troop](/docs/control)
- [Manage what your troop remembers](/docs/memory)
- [Chat with a teammate and call it](/docs/chat)
