Work with your troop
Add and manage skills
Turn skill packs on, write your own skills, teach a task by showing it once, and approve what teammates learn.
A skill is the steps for one kind of job, such as a refund, a cold email or an X article. Every teammate lists the skills that are on, and opens one when the job fits. This page tells where skills come from, how to write and teach them, and how a teammate learns from its work.
Where skills come from
| Source | What it is | Who uses it |
|---|---|---|
| The role | The skills that come with a role, such as the article of the Content writer. | Only the teammate of that role. |
| Your skills | The skills of the workspace: written by people, taught, or proposed by a teammate. | Every teammate. |
| Skill packs | Collections of skills from independent authors, on GitHub. | Every teammate, while the pack is on. |
Each teammate also has the plain English skill: it writes short, clear sentences. A person asks for it with /plain-english.
Open Skills
Select Skills in the dock at the bottom of the sidebar. The page has 3 parts:
- Skill packs: the packs of the workspace, each with its switch.
- Your skills: the skills of the workspace, with New skill.
- Built in: the skills of each role, read-only. Each one says what it does and how it works.
Select a skill to read it. How it works says its steps in plain words. The exact steps that the teammate reads are behind a toggle.
Ask for a skill
Start a message with / and the name of the skill, such as /x-article. Type / at the start of a box to pick from the
skills of the teammate. The run starts with that skill open.
A teammate also opens a skill when the job fits, without a /. When your words name a skill, such as "a cold email",
the teammate gets a hint to open the skill cold-email.
Write a skill
- On Skills, select New skill.
- Type the Name in lowercase words with hyphens, like
refund-an-order. - Type When to use it, such as "When a customer asks for their money back".
- Write the Steps that a teammate follows.
- Select Save the skill. The skill is on for every teammate at once.
Anyone in the workspace writes and changes a skill. Owners and admins turn a skill on or off. Owners, admins and the
person who made a skill delete it. Some names are taken: the names of the skills of roles, and words such as new,
stop and help.
Teach a task by showing it
Teach a task records what you do in the browser of a teammate. A teammate then writes it down as a skill.
- Open Watch computer on the page of a teammate, and take over the screen.
- Select Teach a task. Say What will you show?, then select Start recording.
- Do the task in the browser. Troopy records each page, click and key. It records passwords and codes as "[hidden]".
- Stop the recording. The teammate studies it and drafts a skill.
- Change the name, When to use it and the steps. Then select Approve skill.
To stop without a skill, select Discard recording. See Watch the computer of your troop.
Skill packs
Fifteen packs ship with Troopy. Some start on, such as marketingskills, no-ai-slop and seo-skills. Turn one on, and every teammate can use its skills.
- To add a pack from GitHub, select Add pack. Type the address of a public repo, and a Skills folder if it has one.
- Select Add pack under the form. Troopy reads the pack at one commit.
- On the page of a pack, turn the whole pack or each skill on or off.
- Sync to latest reads the newest commit of the pack. Remove pack removes it for every teammate.
Owners and admins add, sync and remove packs. A workspace adds or syncs 10 packs an hour. Troopy never runs a script of a skill.
When two skills have one name, the skill of the workspace wins, then the packs in their order.
A teammate proposes a skill
A teammate can propose a new skill, or a change to a skill of the workspace, with save_skill. A person always
approves it, and the approval shows the change.
Lessons: what a finished task taught
When a person stepped in on a task, the teammate looks back at the task after it is done. It writes 2 lessons at most: a skill, or one line for its Notes.
- The lessons wait on the page of the task, and in Needs you.
- Read each lesson. Approve it, or turn it down.
- An approved line goes into the Notes of the teammate. An approved skill goes to Your skills.
A teammate does not propose a lesson again after a person turned it down. To ask for a look by hand, select the button for a look on the page of the task. A person asks for 20 looks a day at most.
The automatic look starts 5 minutes after a task is done, when a person stepped in on it. An owner or admin turns it off with Learn from finished tasks in Settings > Workspace.